Project: Additive Annoyances

As part of a creative team of developers and a composer, I took charge of the sound design and audio implementation for this indie game using Wwise middleware. I created custom sound effects, such as synthesizing the dialing phone tone, busy office ambience, and added additional sound effects that supported the team's vision for a hectic and humorous gameplay experience. The game is still in development.

Peacemaker

As the lead sound designer and audio implementer, I worked closely with a game development team to craft a Western audio experience. Despite the challenge of using Godot, I successfully brought the game world to life through dynamic sound design. I created custom sound effects, ranging from UI elements, revolver shots, footsteps with spurs, and various other sound effects that enhance the gameplay. The game is still in development.

Project: Bookcraft

As part of the sound design team for this project, I created and implemented custom sound effects using Unreal Engine to enhance the game’s enchanting atmosphere. My work includes designing the sounds for character footsteps, item pickups, and potion brewing, all contributing to the engaging experience. The game is still in development.